SSLClient
v1.3.0
Add TLS 1.2 functionality to any network library.
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SSLClient requires at least 110kb flash and 7kb RAM, and will not compile otherwise. This means that most Arduino boards are not supported. Check your board's specifications before attempting to use this library.
You can also view this README in doxygen.
SSLClient is a simple library to add TLS 1.2 functionality to any network library implementing the Arduino Client interface, including the Arduino EthernetClient and WiFiClient classes (though it is better to prefer WiFClient.connectSSL if implemented). In other words, SSLClient implements encrypted communication through SSL on devices that do not otherwise support it.
Using SSLClient should be similar to using any other Arduino-based Client class, since this library was developed around compatibility with EthernetClient. There are a few extra things, however, that you will need to get started:
Once all those are ready, you can create a simple SSLClient object like this:
Where:
SSLClient(BaseClientType() ...)
wouldn't work).TAs
.TAs_NUM
.AnalogPin - The analog pin to pull random data from (step 4).
For example, if I am using EthernetClient, a generated array of 2 trust anchors, and the analog pin A7, I would declare an SSLClient instance using:
Once that is setup, simply use SSLClient as you would the base client class:
Note: client.connect("www.arduino.cc", 443)
can take 5-15 seconds to finish. This an unavoidable consequence of the SSL protocol, and is detailed in Implementation Notes.
For more information on SSLClient, check out the examples, API documentation, or the rest of this README.
SSLClient was created to integrate SSL seamlessly with the Arduino infrastructure, and so it does just that: implementing the brilliant BearSSL as a proxy in front of any Arduino socket library. BearSSL is designed with low flash footprint in mind, and as a result does little verification of improper programming, relying on the developer to ensure the code is correct. Since SSLClient is built specifically for the Arduino ecosystem, most of the code adds those programming checks back in, making debugging a fast and simple process. The rest manages the state of BearSSL, and ensures a manageable memory footprint.
Additionally, the bulk of SSLClient is split into two components: a template class SSLClient, and an implementation class SSLClientImpl. The template class serves to abstract some functions not implemented in the Arduino Client interface (such as EthernetClient::remoteIP), and the implementation class is the rest of the SSLClient library.
SSLClient also allows for changing the debugging level by adding an additional parameter to the constructor:
Logging is always outputted through the Arduino Serial interface, so you'll need to setup Serial before you can view the SSL logs. Log levels are enumerated in ::DebugLevel. The log level is set to SSL_WARN
by default.
When SSLClient encounters an error, it will attempt to terminate the SSL session gracefully if possible, and then close the socket. Simple error information can be found from SSLClient::getWriteError(), which will return a value from the ::Error enum. For more detailed diagnostics, you can look at the serial logs, which will be displayed if the log level is at SSL_ERROR
or lower.
As you may have noticed in the documentation for SSLClient::write, calling this function does not actually write to the network. Instead, you must call SSLClient::available or SSLClient::flush, which will detect that the buffer is ready and write to the network (see SSLClient::write for details).
This was implemented as a buffered function because examples in Arduino libraries will often write to the network like so:
Notice that every single write() call immediately writes to the network, which is fine with most network clients. With SSL, however, if we are encrypting and writing to the network every write() call, this will result in a lot of small encryption tasks. Encryption takes a lot of time and code, so to reduce the overhead of an SSL connection, SSLClient::write implicitly buffers until the developer states that they are waiting for data to be received with SSLClient::available. A simple example can be found below:
If you would like to trigger a network write manually without using the SSLClient::available, you can also call SSLClient::flush, which will write all data and return when finished.
As detailed in the resources section, SSL handshakes take an extended period (1-4sec) to negotiate. To remedy this problem, BearSSL is able to keep a SSL session cache of the clients it has connected to. If BearSSL successfully resumes an SSL session, it can reduce connection time to 100-500ms.
In order to use SSL session resumption:
SSLClient automatically stores an IP address and hostname in each session, ensuring that if you call connect("www.google.com")
SSLClient will use the SSL session with that hostname. However, because some websites have multiple servers on a single IP address (github.com being an example), you may find that even if you are connecting to the same host the connection does not resume. This is a flaw in the SSL session protocol — though it has been resolved in TLS 1.3, the lack of widespread adoption of the new protocol prevents it from being used here. SSL sessions can also expire based on server criteria, which will result in a standard 4-10 second connection.
You can test whether or not a website can resume SSL Sessions using the Session Example included with this library. Because of all the confounding factors of SSL Sessions, it is generally prudent while programming to assume the session will always fail to resume.
SSL sessions take a lot of memory to store, so by default SSLClient will only store one at a time. You can change this behavior by adding the following to your SSLClient declaration:
Where SomeNumber
is the number of sessions you would like to store. For example this declaration can store 3 sessions:
Sessions are managed internally using the SSLSession::getSession function. This function will cycle through sessions in a rotating order, allowing the session cache to continually overwrite old sessions. In general, it is a good idea to use a SessionCache size equal to the number of domains you plan on connecting to.
If you need to clear a session, you can do so using the SSLSession::removeSession function.
Some ideas that didn't quite fit in the API documentation.
If you are using the Arduino Ethernet library, you will need to modify the library to support the large buffer sizes required by SSL (detailed in resources). You can either modify the library yourself, or use this fork of the Ethernet library with the modification. To use the fork, simply install the library using the "add a .zip library" button in Arduino, and replace #include "Ethernet.h"
with #include "EthernetLarge.h"
in your sketch. Alternatively if for some reason this solution does not work, you can apply the modification using the instructions below.
First find the location of the library in the directory where Arduino is installed (C:\Program Files (x86)\Arduino
on Windows). Inside of this directory, navigate to libraries\Ethernet\src
(C:\Program Files (x86)\Arduino\libraries\Ethernet\src
on Windows). Modify Ethernet.h
to replace these lines:
With this:
You may need to use sudo
or administrator permissions to make this modification. We change MAX_SOCK_NUM
and ETHERNET_LARGE_BUFFERS
so the Ethernet hardware can allocate a larger space for SSLClient, however a downside of this modification is we are now only able to have two sockets concurrently. As most microprocessors barely have enough memory for one SSL connection, this limitation will rarely be encountered in practice.
The SSL protocol requires that SSLClient generate some random bits before connecting with a server. BearSSL provides a random number generator but requires a some entropy for a seed. Normally this seed is generated by taking the microsecond time using the internal clock, however since most microcontrollers are not build with this feature another source must be found. As a simple solution, SSLClient uses a floating analog pin as an external source of random data, passed through to the constructor in the analog_pin
argument. Before every connection, SSLClient will take the bottom byte from 16 analog reads on analog_pin
, and combine these bytes into a 16 byte random number, which is used as a seed for BearSSL. To ensure the most random data, it is recommended that this analog pin be either floating or connected to a location not modifiable by the microcontroller (i.e. a battery voltage readout).
SSLClient uses BearSSL's minimal x509 verification engine to verify the certificate of an SSL connection. This engine requires the developer create a trust anchor array using values stored in trusted root certificates. Check out this document for more details on this component of SSLClient.
BearSSL also features a known certificate validation engine, which only allows for a single domain in exchange for a significantly reduced resource usage (flash and CPU time). This functionality is planned to be implemented in the future.
The SSL protocol recommends a device support many different encryption algorithms, as well as protocols for SSL itself. The complexity of both of those components results in many medium sized components forming an extremely large whole. Additionally, most embedded processors lack the sophisticated math hardware commonly found in a modern CPU, and as a result require more instructions to create the encryption algorithms SSL requires. This not only increases size but makes the algorithms slow and memory intensive.
To illustrate this, I will run some tests on various domains below. I haven't yet, but I will.
If flash footprint is becoming a problem, there are numerous debugging strings (~3kb estimated) that can be removed from SSLClient.h
, SSLClientImpl.h
, and SSLClientImpl.cpp
. I have not figured out a way to configure compilation of these strings, so you will need to modify the library to remove them yourself.
SSL is a buffered protocol, and since most microcontrollers have limited resources (see Resources), SSLClient is limited in the size of its buffers. A common problem I encountered with SSL connections is buffer overflow, caused by the server sending too much data at once. This problem is caused by the microcontroller being unable to copy and decrypt data faster than it is being received, forcing some data to be discarded. This usually puts BearSSL in an unrecoverable state, forcing SSLClient to close the connection with a write error. If you are experiencing frequent timeout problems, this could be the reason why.
In order to remedy this problem, the device must be able to read the data faster than it is being received, or alternatively have a cache large enough to store the entire payload. Since SSL's encryption forces the device to read slowly, this means we must increase the cache size. Depending on your platform, there are a number of ways this can be done:
By default, SSLClient supports only TLS1.2 and the ciphers listed in this file under suites[]
, and the list is relatively small to keep the connection secure and the flash footprint down. These ciphers should work for most applications, however if for some reason you would like to use an older version of TLS or a different cipher, you can change the BearSSL profile being used by SSLClient to an alternate one with support for older protocols. To do this, edit SSLClientImpl::SSLClientImpl
to change these lines:
to this:
If for some unfortunate reason you need SSL 3.0 or SSL 2.0, you will need to modify the BearSSL profile to enable support. Check out the BearSSL profiles documentation and I wish you the best of luck.